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Martí Sabaté Miranda

 

My Projects A curated collection of my development journey. From passion experiments to professional work, each project represents problems solved and skills earned.

Winter 2025 Unity Tool

Sprite Zone Editor – Bézier & Polygon Toolkit

Create and manage sprite-based zones using polygons or Bézier paths, with optional runtime baking and debug visualization.

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Jun 2025 CITM Project 3

W40K: The Last Marine

Lead and head of the programming department, managing a team of 39 people.

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Jun 2024 CITM Project 2

Süreg's Mask

Lead and head of game development in collaboration with the Art Department.

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Jun 2023 CITM Project 1

Shinobi

Developed as the first project of the Video Game Development degree, using only C++ and SDL2.

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Dec 2025 Group Incremental Game

Incremental

SouthWest Studio's first serious project.

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Dec 2025 Online PvP Prototype

Duelcremental

Isometric online combat prototype blending arena duels with incremental progression.

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Spring 2024 3D Horror Level / Environment

Nyctophobia

3D horror environment & interaction prototype inspired by Outlast, built as a university assignment.

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2024 Short Film (Audiovisual Narrative)

Pescao (2024)

Short slasher film produced for an audiovisual narrative course (CITM-UPC).

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Jan 2024 CITM Gamejam 2024

Viktor Stoneheart

First Game Jam by SouthWest Studio, lasting 1 week.

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Summer 2025 Gamejam FloodLight

Under Inspection

Narrative-driven first-person puzzle/simulation set in a mysterious laboratory.

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2024 Personal Puzzle / Prototype

Enumera't

Small experimental project focused on fast-paced logic and pattern recognition.

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Jun 2025 CITM VR Project

Humble Gamble

My first VR real project

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Apr 2025 CITM AR Project

Boogligan

My first AR real project

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Oct 2020 Personal Arcade Game

Bright Game

My first 2D project entirely created by me.

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Feb 2021 Brackeys Game Jam

Water Together

First participation in the Brackeys Game Jam

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Jan 2020 Personal 3D Platform Game

Poncho el castor

My first 3D project entirely created by me.

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Aug 2018 Personal Action/RPG Game

Dungeon Rush

My very first attempt at making a 3D game entirely on my own.

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Jan 2024 Platfrom Game

Through The Depths

In charge of all programming and functionality of the video game. Developed without an engine, using SDL2, Bullet3, and Tiled.

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Unreleased Personal Rail Shooter

Celestial Drive

Personal project inspired by Gummi Ship from Kingdom Hearts.

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Feb 2012 Personal Turn-Based Game

NXO

My first project, where I taught myself how to make a game using a .bat file.

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Winter 2023 Tabletop Game Design

Atraca Al Ladron

2–4 player tabletop deduction game about discovering opponents' PINs using truth/lie cards.

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Nov 2023 CITM Physics

La Capricciosa

Pinball with physics implemented using Bullet3.

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Jan 2025 CITM Gamejam 2025

Man's Last Duty

Second Game Jam by SouthWest Studio, lasting 1 week.

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Nov 2023 CITM Game Engine

Solaris Engine

My own game engine developed at university.

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Nov 2024 Group Android Game

Arkanoid

First Android project with Unity in my career.

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Dec 2024 Group Android Game

Jumping Jack

We handle the initial design and the final polishing.

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Dec 2024 Group Android Game

Colors Magic

We handled an intermediate implementation, focusing on making it more aesthetically pleasing and adding visual effects.

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Dec 2024 Group Android Game

Felix Jump

We take care of the main mechanics.

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Dec 2024 Group Android Game

Fiki

We handle the QA.

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Unreleased Prototype

WaiterMe

Prototype project (details coming soon).

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