My Projects A curated collection of my development journey. From passion experiments to professional work, each project represents problems solved and skills earned.
Sprite Zone Editor – Bézier & Polygon Toolkit
Create and manage sprite-based zones using polygons or Bézier paths, with optional runtime baking and debug visualization.
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W40K: The Last Marine
Lead and head of the programming department, managing a team of 39 people.
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Süreg's Mask
Lead and head of game development in collaboration with the Art Department.
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Shinobi
Developed as the first project of the Video Game Development degree, using only C++ and SDL2.
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Duelcremental
Isometric online combat prototype blending arena duels with incremental progression.
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Nyctophobia
3D horror environment & interaction prototype inspired by Outlast, built as a university assignment.
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Pescao (2024)
Short slasher film produced for an audiovisual narrative course (CITM-UPC).
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Under Inspection
Narrative-driven first-person puzzle/simulation set in a mysterious laboratory.
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Enumera't
Small experimental project focused on fast-paced logic and pattern recognition.
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Through The Depths
In charge of all programming and functionality of the video game. Developed without an engine, using SDL2, Bullet3, and Tiled.
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Atraca Al Ladron
2–4 player tabletop deduction game about discovering opponents' PINs using truth/lie cards.
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Colors Magic
We handled an intermediate implementation, focusing on making it more aesthetically pleasing and adding visual effects.
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