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Martí Sabaté Miranda

 

My Projects A curated collection of my development journey. From passion experiments to professional work, each project represents problems solved and skills earned.

Jun 2025 CITM Project 3

W40K: The Last Marine

Lead and head of the programming department, managing a team of 39 people.

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Jun 2024 CITM Project 2

Süreg's Mask

Lead and head of game development in collaboration with the Art Department.

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Jun 2023 CITM Project 1

Shinobi

Developed as the first project of the Video Game Development degree, using only C++ and SDL2.

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Oct 2020 Personal Arcade Game

Bright Game

My first 2D project entirely created by me.

Itch.io →
Jan 2024 CITM Gamejam 2024

Viktor Stoneheart

First Game Jam by SouthWest Studio, lasting 1 week.

Itch.io →
Jan 2020 Personal 3D Platform Game

Poncho el castor

My first 3D project entirely created by me.

Itch.io →
Aug 2018 Personal Action/RPG Game

Dungeon Rush

My very first attempt at making a 3D game entirely on my own.

Itch.io →
Feb 2021 Brackeys Game Jam

Water Together

First participation in the Brackeys Game Jam

Itch.io →
Feb 2012 Personal Turn-Based Game

NXO

My first project, where I taught myself how to make a game using a .bat file.

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Nov 2023 CITM Physics

La Capricciosa

Pinball with physics implemented using Bullet3.

Github →
Nov 2023 CITM Game Engine

Solaris Engine

My own game engine developed at university.

Github →
Jan 2025 CITM Gamejam 2025

Man's Last Duty

Second Game Jam by SouthWest Studio, lasting 1 week.

Itch.io →
Apr 2025 CITM AR Project

Boogligan

My first AR real project

Github →
Jun 2025 CITM VR Project

Humble Gamble

My first VR real project

Github →
Jan 2024 Platfrom Game

Through The Depths

In charge of all programming and functionality of the video game. Developed without an engine, using SDL2, Bullet3, and Tiled.

Github →
Unreleased Personal Rail Shooter

Celestial Drive

Personal project inspired by Gummi Ship from Kingdom Hearts.

Github →